most recent posts

Never forget to commit a Unity3d meta file again


If you've ever worked on a team using Unity3d, somebody has forgotten to commit a .meta file. It's fairly easy to do, and pretty hard to notice you're doing it (things still work for you). I've been bitten by this mistake plenty, from myself and others. It really sucks, but there's an easy solution.

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Finally some prototyping


It's been far too long since anything was prototyped in it rains fish. A long time ago, some paper prototyping was done; but it was pretty painful, even for simple games. Lots of calculations, easy to make mistakes, and the game was supposed to be realtime. It was still very helpful. But it didn't give a feel for what the game would be like.

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